![]() Furthermore, focusing on the SLS journey of one non-native English speaker, this study reveals that the participant developed a working English proficiency through collaborative group activities by participating in and assuming social roles in the game. Using 3 data sources including records, interview, and focus group, this narrative inquiry provides evidence for SLS affordances in MMOG play. SLS explores how second language learners become members of the target language social groups. The present study investigates second language socialization (SLS) in a massively multi-player online game (MMOG) called Stronghold Kingdoms. Therefore, this study offers implications for second language pedagogy and research. Moreover, the results of an in-depth interview conducted with one of the Faction non-native English speakers (NNES) revealed that the affordances of SK were important in the development and improvement of second language skills. The results suggested that the norms of the Faction community, that is, communication, collaboration, skills, support, rules, closeness, trust, status, and shared experiences provided a supportive environment for SLS. To explore the affordances of this community for SLS, the social dynamics in a Faction community during 4 lifetime periods, namely, war, postwar peace and life in exile, end of the world, and immigration to a new world were investigated using three methods: observation, analysis of records (in-game forum exchanges), and interview. This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). This study offers important implications for second language pedagogy and research. Moreover, the results of an interview conducted with one of the faction non-native English speakers (NNES) revealed that the affordances of SK were important in the development and improvement of second language skills. ![]() The results suggested that the norms of the faction community, that is, communication, ccollaboration, skills, support, rules, closeness, trust, status, and shared experiences provided a supportive environment for SLS. ![]() To explore the affordances of this community for SLS, the social dynamics in a faction community during 4 life-time periods, namely, war, post-war peace and life in exile, end of the world, and immigration to a new world were investigated using three methods: observation, analysis of records (in-game forum exchanges), and interview. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |